AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games in Australia Q2 2022
In Q2 2022, the top Battlefield Commander Games in Australia saw varied trends in downloads, revenue, and active users, with [Clash Royale](https://app.sensortower.com/overview/568a601402ac64a409000104?country=US) leading in weekly revenue.
In Q2 2022, the performance of the top Battlefield Commander Games in Australia exhibited diverse trends across downloads, revenue, and active users. Here’s a detailed look at the weekly statistics for Clash Royale, Castle Raid!, TFT: Teamfight Tactics, Idle Siege: Army Tycoon Game, and Valor Legends: Remove Screw.
Clash Royale experienced fluctuations in weekly revenue, peaking at approximately $241K in the first week of April, and then declining to about $67K by mid-June. Weekly downloads showed a gradual decline from 18.5K at the end of March to around 9.7K by the end of June. Meanwhile, weekly active users remained relatively stable, ranging from 315K to 363K throughout the quarter.
Castle Raid! saw modest weekly revenue, with values mostly under $150, peaking at $147 in mid-April. Weekly downloads exhibited a spike in late April at 6.5K but then declined to approximately 2.5K by the end of June. Active users followed a similar trend, peaking at 15.9K in early May before decreasing to 9.3K by the end of the quarter.
TFT: Teamfight Tactics showed a notable peak in weekly revenue in early June at $16.6K, before dropping to around $4.3K by the end of the month. Downloads increased significantly in June, reaching a high of 2.9K mid-month. Active users also saw an uptick, peaking at 26.2K in early June and maintaining over 22K towards the end of the quarter.
Idle Siege: Army Tycoon Game had relatively low weekly revenue, with the highest being $1.1K at the end of March and the lowest at $300 in mid-June. Downloads remained below 1.7K throughout the quarter, with a slight increase in early April. Active users decreased from 3.5K at the end of March to about 2.1K by late June.
Valor Legends: Remove Screw maintained consistent weekly revenue, ranging between $7.3K and $14.1K, peaking at the end of March. Downloads were relatively low, with a peak of 1.5K in early May. Active users showed a slight decline from 4K at the end of March to just under 3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.